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Dreamhaven’s Mike Morhaime Unveils Innovative Co-Op Game Lynked: Banner of the Spark

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Mike Morhaime, co-founder of Blizzard Entertainment and a significant figure in the gaming industry, has embarked on a new journey with his company, Dreamhaven. Established in 2020, Dreamhaven not only aims to create innovative games but also serves as a publisher for other developers, such as the upcoming title “Lynked: Banner of the Spark” from the newly formed studio FuzzyBot. This move reflects Morhaime’s commitment to fostering creativity and innovation in game development, reminiscent of the early days of Blizzard.

Morhaime’s departure from Blizzard in 2018 marked a pivotal moment in his career. After decades of contributing to the success of iconic franchises like “World of Warcraft,” “Diablo,” and “Overwatch,” he sought to rekindle the spirit of smaller, more agile game development. Dreamhaven, based in Irvine, California, was conceived as a space where creativity could flourish without the constraints often imposed by larger corporate structures. This ethos is particularly relevant today, as the gaming landscape becomes increasingly dominated by a few major players.

In a recent interview, Morhaime shared insights into Dreamhaven’s vision and the development of “Lynked.” This game, characterized as an arcade-inspired co-op action title set in a whimsical world of robots, embodies the innovative spirit Dreamhaven seeks to promote. Players will have the opportunity to build and expand their towns, embark on missions, and rescue allies, all while engaging in hack-and-slash combat and roguelite mechanics. The blend of cooperative gameplay and town-building elements aims to create memorable experiences for players, a hallmark of Morhaime’s approach to game design.

The collaboration between Dreamhaven and FuzzyBot is particularly noteworthy. FuzzyBot, a studio with a team that includes veterans from notable companies like Ubisoft and Bungie, emphasizes a development philosophy of “dreaming big but building smart.” This reflects a growing trend in the gaming industry where smaller studios leverage the expertise and resources of established publishers to create unique gaming experiences. Morhaime highlighted the importance of trust and shared vision when selecting partnerships, stating that confidence in a studio’s leadership and their creative aspirations are crucial factors.

With Dreamhaven’s dual focus on internal game development and external publishing, the company has positioned itself uniquely in the market. The establishment of two internal studios, Moonshot Games and Secret Door, allows for diverse game development while also nurturing a collaborative environment. This approach not only provides resources and support to smaller studios but also fosters a sense of community and shared purpose among developers.

The gaming industry is currently experiencing a transformative phase. While competition remains fierce, there is an unprecedented level of engagement and interest in gaming. Morhaime acknowledges the challenges but remains optimistic about the future. He believes that the industry’s growth trajectory is strong, driven by a diverse array of gaming experiences that appeal to a broad audience. This sentiment resonates with the experiences of many developers who have witnessed the evolution of gaming from niche markets to mainstream entertainment.

As Dreamhaven prepares for the early access launch of “Lynked” on October 22, 2024, it encapsulates the broader aspirations of the company. The game’s unique mechanics, such as the use of the Wyre for grappling enemies, demonstrate a commitment to innovation. Additionally, the game will be available in multiple languages, further expanding its potential reach.

The collaborative nature of Dreamhaven’s partnerships is reflected in the support offered to studios like FuzzyBot. By investing in these external developers and providing guidance, Dreamhaven is not just a publisher but a true partner in the creative process. This relationship highlights a progressive approach to publishing—one that prioritizes the development of quality games over mere profit.

Ultimately, Morhaime’s vision for Dreamhaven is a return to the core values that initially fueled his passion for game development: creativity, collaboration, and community. As he looks to the future, he remains committed to building games that evoke joy and connection among players. The success of “Lynked” and other forthcoming titles will be a testament to Dreamhaven’s ability to navigate the complexities of the gaming industry while staying true to its founding principles.

Through this new chapter, Morhaime not only seeks to redefine his legacy but also to inspire a new generation of game developers. By fostering an environment that champions innovation and creativity, Dreamhaven is poised to make a lasting impact on the gaming landscape, proving that there is still room for magic in the world of video games.