In an interview with Emptyvessel CEO Emanuel Palalic, he discussed the gameplay and storytelling of Defect. Palalic emphasized the studio’s goal of creating an immersive experience for players, where they feel truly enveloped in the game world. They aim to communicate gameplay information through strong visuals, diegetic elements, and dynamic animations rather than relying on traditional HUDs. This approach sets Defect apart from other games in the shooter genre.
Palalic also highlighted the studio’s desire to inspire other game developers to work in smaller teams and take creative risks. Emptyvessel believes that working independently allows for greater creative freedom and the ability to iterate and test games more efficiently. By focusing on a limited scope and building a strong foundation, the studio can deliver a polished and immersive experience for players.
Defect is currently in active development, and Emptyvessel plans to share more information with gamers soon. The studio’s dedication to creating a unique and immersive shooter experience has garnered excitement among players and industry professionals alike. As the game continues to progress, it will be interesting to see how Emptyvessel pushes the boundaries of game development and delivers on their promises.