Advertising

New action RPG game with snack-themed elements premieres at The Mix show

blankGame Pill, a Canadian game studio known for its impressive portfolio of over 100 game credits, has recently announced the release of an exciting new action RPG called Hangry. This unique game combines elements of snacking and slashing, creating a thrilling experience for players. Hangry follows the story of its titular character, Hangry, on an intergalactic quest to hunt down, carve up, and devour a variety of delicious beasts in exotic locales.

Hangry will be showcased at The Mix show in San Francisco, ahead of the Game Developers Conference (GDC), where attendees will have the opportunity to get a sneak peek at this mouth-watering adventure. The game will also be showcased during the GDC Expo at the Canada booth near the GDC Play area on Wednesday, March 20th. With its catchy name alone, Hangry is sure to capture the attention of gamers and industry professionals alike.

This third-person action RPG features fast-paced combat and stunning visuals powered by Unreal Engine. Players will explore diverse landscapes, ranging from BBQ’d woodlands to candy-coated caverns filled with monsters waiting to become secret ingredients in Hangry’s meals. The game promises a unique gameplay mechanic centered around hunger. As players progress, they must balance Hangry’s hunger and rage with the need to acquire targets without completely destroying them. The more ravenous Hangry becomes, the more violent and uncontrollable he grows. Finding the perfect balance between satisfying his immediate hunger and preserving his prey for meals is key to success in Hangry.

Mike Sorrenti, the president of Game Pill, expressed his excitement for players to experience Hangry, stating, “We’re honestly salivating at the thought of people finally getting the chance to sink their teeth into this game.” Sorrenti added that while Game Pill has worked on numerous licensed games over the years, they are thrilled to showcase their original IP and deliver an RPG that is both deep and rewarding for RPG fans, yet light-hearted and fun for anyone who appreciates a tasty pun.

Hangry’s gameplay revolves around a loop of hunting, eating, and evolving. Players embark on thrilling hunts to track down creatures and collect their parts for cooking meals. By cooking and serving these dishes, players can grow their character, upgrade stats, and unlock new weapons. Hangry offers an innovative Hangry Mode that requires players to delicately balance their character’s hunger and rage, providing a unique twist to the traditional RPG formula.

The inspiration behind Hangry came from a personal joke within Mike Sorrenti’s family. Nicknamed “Hangry” due to his tendency to become irritable when hungry, Sorrenti wanted to create a character who struggles to remain civil and in control despite an insatiable hunger. This core idea led to the creation of a sci-fi world ruled by food, where Hangry embarks on wild adventures driven by his cravings. The game features a galaxy filled with monsters, robots, intergalactic crime families, and entire planets inspired by specific themes of food and cooking.

Game Pill’s journey to creating Hangry began with Mike Sorrenti’s desire to make meaningful change quickly. Dissatisfied with the constraints of the corporate world, Sorrenti decided to start his own company, Game Pill, alongside his wife Mary Sorrenti. With Mary taking on the role of managing teams, projects, and budget, Game Pill was founded in 2008 and is based in Vaughan, Ontario. The company has since worked with notable brands such as Disney, Nickelodeon, Mattel, Google, Dreamworks, Marvel, and Discovery. With over 10 million play sessions in 15 years and a team of 20 employees, Game Pill has made significant strides in the gaming industry.

Hangry has received funding from Ontario Creates (OMDC) and the Canada Media Fund (CMF), totaling approximately $1.5 million in Canadian currency. Mary Sorrenti, co-founder of Game Pill, is also an active advocate for the gaming industry. She serves as a board member for Interactive Ontario and frequently shares her insights and expertise as a speaker and panelist, aiming to inspire and mentor the next generation of creative visionaries and industry leaders.

In conclusion, Hangry is set to revolutionize the action RPG genre with its unique snack-themed elements and innovative gameplay mechanics. Game Pill’s dedication to creating original intellectual property has resulted in an exciting adventure that will captivate players with its fast-paced combat, stunning visuals, and hunger-driven storyline. With its premiere at The Mix show and upcoming showcase at GDC, Hangry is poised to become a must-play game for RPG fans and anyone who appreciates a good pun.