Skydance Games Unveils Behemoth: A VR Action-Adventure Game with Immersive Combat and Epic Boss Battles
Skydance Games, the developer behind the award-winning The Walking Dead: Saints and Sinners franchise, recently showcased its latest virtual reality (VR) game, Behemoth, at Gamescom. Behemoth takes full advantage of the immersive capabilities of VR, delivering a sense of scale that makes the player feel like an ant facing off against towering enemies. The game draws inspiration from titles like Shadow of the Colossus, offering intense combat and the challenge of defeating gigantic monsters. Set to release on November 14, Behemoth will be available on Meta Quest 2, Meta Quest 3, PlayStation VR2, and PCVR platforms.
A Unique Combat Experience in VR
According to Brian Murphy, the game director for Behemoth, VR presents a unique opportunity to create a next-level spectacle. The game’s combat system takes advantage of the full range of motion and hand tracking available in VR, allowing players to engage in brutal physics-based hand-to-hand combat. Players will have access to heavy weapons that require two-handed swings, as well as large swords. Murphy stated that the game will allow players to feel the impact of their actions, making every move matter.
Engaging Gameplay Mechanics
In a short demo of Behemoth, players were able to wield a sword and engage in combat with human-sized enemies. Blocking enemy attacks required precise movements, and successful blocks opened up opportunities for counterattacks. Additionally, players had access to a grappling hook that enabled them to traverse the terrain quickly and stun enemies before striking them down. The combination of combat, traversal, and environmental puzzle-solving adds depth to the gameplay experience.
An Epic Quest in a Haunted Realm
Behemoth takes place in the Forsaken Lands, a medieval region plagued by tragedy. Players assume the role of Wren the Hunter, a cursed warrior who embarks on a perilous quest to rid the realm of the monstrous Behemoths. Armed with limb-tearing weapons, a grappling hook, and supernatural strength, Wren must defeat the Behemoths and uncover their sinister origins. The game offers an engrossing narrative experience that pushes the boundaries of storytelling and interactivity in VR.
A Focus on Immersive Core Gaming Experiences
Brian Murphy expressed his passion for creating immersive core gaming experiences in VR. Having previously worked on projects like HoloLens, Murphy is excited about the advancements in VR technology, particularly the tracking capabilities of the Meta Quest. He believes that VR has come a long way in recent years and that the potential for immersive gameplay experiences is greater than ever.
Skydance Games’ Commitment to VR
Behemoth is just one of the many projects Skydance Games has in the pipeline. The company has also announced games led by industry veterans Amy Hennig and Julian Beak. Skydance Games aims to push the boundaries of VR gaming, combining realistic physics and interactions with stunning visuals and compelling narratives.
Conclusion
Behemoth promises to be an exciting addition to the VR gaming landscape, offering players a unique combat experience, epic boss battles, and an engaging narrative. With Skydance Games’ commitment to pushing the boundaries of VR and its track record of delivering high-quality gaming experiences, Behemoth is poised to become a standout title in the VR market. Gamers can look forward to immersing themselves in the Forsaken Lands and embarking on a thrilling and treacherous journey to reclaim the kingdom.