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Soulbound Raises $4 Million for Web3 Social Gaming Ecosystem

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**Soulbound Raises $4 Million in Funding for Web3 Social Gaming Ecosystem**

Soulbound, a Puerto Rico-based company, has recently secured $4 million in funding for its Web3 social gaming ecosystem. The funding round, which concluded in the second quarter of 2024, saw participation from prominent gaming and blockchain communities, including investors such as Blocklords CEO David Johansson, iAngels, Animoca Brands, Big Brain Holdings, NGC Ventures, Panony, Delta Blockchain Fund, and more.

This investment will enable Soulbound to establish gaming partnerships, enhance social interactions, and expand its streamer bounties and social questing. Since its inception, Soulbound has experienced significant growth, tripling its team with experts from various fields such as engineering, business development, and community-building.

**Soulbound’s Journey from DAO to Startup**

Casey Grooms, the co-founder of Soulbound, revealed in an interview with GamesBeat that the company shifted its focus from the DAO model (with Saga) to rebuild a startup that could operate more effectively. They initially started with a platform called Popdrip, which focused on NFT sticker interactions and posting social content. However, this effort evolved into Soulbound with the addition of game questing. The platform was launched in March and April and has seen continuous growth over the past few months.

**Soulbound’s Unique Features and Vision**

Soulbound aims to empower the new creator economy in the gaming space by providing creators with innovative ways to earn a living. The company is currently implementing a Twitch livestream integration for Soulbound-partnered games and continuously improving the user experience. The new user interface and branding will go live this month, with game streaming as a central feature.

Soulbound functions as a hybrid between Twitch and Steam, allowing users to showcase their gaming accomplishments while also fostering community interaction. Users can engage in various interactions, including posting stickers, gameplay videos, Twitch clips, and community “vandalism” interactions, where they can slap stickers directly on others’ posts. The platform also features a sticker marketplace, offering artists a new revenue stream.

Additionally, Soulbound plans to introduce an in-stream wager mechanism, enabling users to guess certain in-game or stream-related events, similar to Polymarket meets Twitch. This feature adds an element of excitement and engagement for both streamers and viewers.

**Soulbound’s Impact on the Gaming Community**

Soulbound is not just revolutionizing the gaming experience for players, but it also extends its reach into the B2B space. Game studios leverage Soulbound to acquire and interact with users by launching streamer bounty pools, featured quests, and targeted promotions through data-driven profiles and user-generated content. The platform has already onboarded two new games per week and has hosted successful streaming activations with Shrapnel and Echelon, attracting hundreds of players in competitive tournaments with thousands of minutes streamed.

A.I. Mansbridge, CEO of Soulbound, emphasized that gaming is no longer a solo experience, and Soulbound serves as a bridge between traditional gamers, streamers, and game studios to the expansive blockchain gaming space. Casey Grooms added that Soulbound is building a social platform that disrupts the traditional community interaction model, providing a unique and avant-garde social gaming experience.

**Conclusion**

Soulbound’s recent funding success and its innovative approach to social gaming demonstrate its commitment to transforming the gaming industry. By bridging the gap between traditional gaming and the blockchain space, Soulbound is empowering creators, streamers, and game studios to reach new audiences and create a more engaging and interactive gaming community. With continuous updates and new features in the pipeline, Soulbound is poised to shape the future of gaming and redefine the gaming status quo.