Yguado expressed his belief that gaming should be at the center of entertainment and that the potential for game-to-show/film adaptations is immense. He highlighted the vast amount of beloved characters and worlds that have been created over the last 40 years, which he believes should have been tapped into sooner.
Douglas acknowledged that traditional media is now recognizing the value of gaming, which wasn’t the case when he started in the industry 18 years ago. He mentioned “The Last of Us” as an example of a successful adaptation that was born out of a shared love and respect between the creators in both industries.
However, Fan pointed out that Hollywood still tends to view games primarily as valuable IP to be exploited, rather than appreciating the importance of game mechanics and player engagement. She emphasized the need for Hollywood to involve players and fans in the experience, rather than treating it as a one-way street.
Yguado envisioned a future where games and movies are developed as integrated parts of the same project, rather than one following the other’s success. He believes that entertainment properties can benefit from multiple channels of engagement and that this holistic approach is the future of entertainment.
This discussion at GamesBeat Summit 2024 highlights the growing recognition of the potential for game-to-show/film adaptations. As both industries continue to evolve, it is clear that collaboration and a deeper understanding of each other’s strengths will be essential for successful adaptations in the future.